How To Install Minor Factions Revenge Mod For Mac
Minor Factions Revenge is a mod for Empire Total War all Italian or English, rather than mod might seem like an expansion pack for the original game. Posted by it@n on Apr 6th, 2013 The mod has been tested to version 1.5.0 build 1332.21992 on windows seven 64bit. Minor Factions Revenge is a program developed by email protected A scheduled task is added to Windows Task Scheduler in order to launch the program at various scheduled times (the schedule varies depending on the version). The software is designed to connect to the Internet and adds a Windows Firewall exception in order to do so without being interfered with.
The mod has been tested to version 1.5.0 build 1332.21992 on windows seven 64bit.
The Game of Empire, by itself, is limited, as we already know, with the guidance of a great nation such as Spain, England, Austria etc. etc., but there are also other small nations that if well managed could even subdue or destroy the larger, say a real challenge to take on. This mod aims precisely to this fact, you will unlock new factions like Venice, the Kingdom of the Two Sicilies, Genoa, Papal State, Portugal, Scotland, Greece, Mexico, Bavaria, France (Repubblican), USA, Native americans, Denmark and others, all with their own military units, ready to compete with the more powerful nations large, and all with their own goals.
The mod was developed basing on the historical aspects of the time then all military units were really existed, such as Tiragliatori the Kingdom of the Two Sicilies, the Tuscany Guard for an faction of Genoa, the Bombardiers to Venice, Portuguese Militia, the powerful cavalry of Malta, the Swiss Guard of the Papal State, and many others. For the factions of the Kingdom of the Two Sicilies and the Savoy / Kingdom of Italy will have the opportunity to recruit the Garibaldians only if the faction will become, during the campaign, a Republic.
In addition to adding the military units mod also adds historical references on the factions unlocked and on some units.
The gameplay will be improved by ensuring a more intelligent AI, the campaign will be more difficult IA proposing a more strategic and less prone to suicide, the battles will be more challenging with AI that will try in every way to overcome you.
All of these implementations have been realized with the right ratio to balance the strength of each faction unlocked with those originating in the game. The campaign of 1700 will also include the faction of the Pirates in command with the famous Edward Teach better known as Blackbeard, as well as ground units there are also implementations in the fleet where you can choose to drive three of elite pirate ships, the Queen Anne's Revenge Blackbeard, the pirate's Fortune Royale Black Bart and the famous, but imaginary, Black Pearl of captain Jack Sparrow, so be careful in the Caribbean!
There will also be the opportunity to launch a campaign between the years 1700 and 1799 or between years 1789 and 1860 (where you can also use the United States, Greece, Scotland, France Republican and Kingdom of Italy), in both campaigns will be able to choose how many rounds will include a year (2, 4 or 6).
The mod also includes other improvements and new textures to make the game more realistic and truthful, there will be sounds of muskets and cannons improved strategic map with finer detail, the fleet, at least for the most important factions of the game, will have its own color faction, the flags will be changed with original features, the background music will be completely refurbished both on the strategic map for the battles.
Download:
Moddb.com
Other Screenshot:
S1358.photobucket.com
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Changelog ENG:
Moddb.com
Changelog ITA:
Moddb.com
Official Thread: (ITA & ENG)
Freeforumzone.leonardo.it
or
Twcenter.net
(ENG) Installation Instructions:
Install the Mod in the root folder of the game where the executable 'empire.exe' (eg C: Program Files (x86) Steam SteamApps Common Empire Total War).
After you run my program 'Empire Total War.exe' quiet is not no virus, choose the language game, select the campaign to play, start ModManager and uncheck on 'show all pack types' and 'show vanilla conflicts' so to display only files .packs that interest us, to enable all the mods (the ones with the prefix IT_) and then clik on 'LAUNCH'. Now the empire is set next time just click on 'PLAY' and the game will start with the mod enabled.
-To change campaign just select it and then start Empire.
-To change the language, first select it and then choose the campaign.
-To deactivate the MOD click on 'RESTORE'.
The mod has been tested to version 1.5.0 build 1332.21992 on windows seven 64bit.
The Game of Empire, by itself, is limited, as we already know, with the guidance of a great nation such as Spain, England, Austria etc. etc., but there are also other small nations that if well managed could even subdue or destroy the larger, say a real challenge to take on. This mod aims precisely to this fact, you will unlock new factions like Venice, the Kingdom of the Two Sicilies, Genoa, Papal State, Portugal, Scotland, Greece, Mexico, Bavaria, France (Repubblican), USA, Native americans, Denmark and others, all with their own military units, ready to compete with the more powerful nations large, and all with their own goals.
The mod was developed basing on the historical aspects of the time then all military units were really existed, such as Tiragliatori the Kingdom of the Two Sicilies, the Tuscany Guard for an faction of Genoa, the Bombardiers to Venice, Portuguese Militia, the powerful cavalry of Malta, the Swiss Guard of the Papal State, and many others. For the factions of the Kingdom of the Two Sicilies and the Savoy / Kingdom of Italy will have the opportunity to recruit the Garibaldians only if the faction will become, during the campaign, a Republic.
In addition to adding the military units mod also adds historical references on the factions unlocked and on some units.
The gameplay will be improved by ensuring a more intelligent AI, the campaign will be more difficult IA proposing a more strategic and less prone to suicide, the battles will be more challenging with AI that will try in every way to overcome you.
All of these implementations have been realized with the right ratio to balance the strength of each faction unlocked with those originating in the game. The campaign of 1700 will also include the faction of the Pirates in command with the famous Edward Teach better known as Blackbeard, as well as ground units there are also implementations in the fleet where you can choose to drive three of elite pirate ships, the Queen Anne's Revenge Blackbeard, the pirate's Fortune Royale Black Bart and the famous, but imaginary, Black Pearl of captain Jack Sparrow, so be careful in the Caribbean!
There will also be the opportunity to launch a campaign between the years 1700 and 1799 or between years 1789 and 1860 (where you can also use the United States, Greece, Scotland, France Republican and Kingdom of Italy), in both campaigns will be able to choose how many rounds will include a year (2, 4 or 6).
The mod also includes other improvements and new textures to make the game more realistic and truthful, there will be sounds of muskets and cannons improved strategic map with finer detail, the fleet, at least for the most important factions of the game, will have its own color faction, the flags will be changed with original features, the background music will be completely refurbished both on the strategic map for the battles.
Download:
Moddb.com
Other Screenshot:
S1358.photobucket.com
Changelog ENG:
Moddb.com
Changelog ITA:
Moddb.com
Official Thread: (ITA & ENG)
Freeforumzone.leonardo.it
or
Twcenter.net
(ENG) Installation Instructions:
Install the Mod in the root folder of the game where the executable 'empire.exe' (eg C: Program Files (x86) Steam SteamApps Common Empire Total War).
After you run my program 'Empire Total War.exe' quiet is not no virus, choose the language game, select the campaign to play, start ModManager and uncheck on 'show all pack types' and 'show vanilla conflicts' so to display only files .packs that interest us, to enable all the mods (the ones with the prefix IT_) and then clik on 'LAUNCH'. Now the empire is set next time just click on 'PLAY' and the game will start with the mod enabled.
-To change campaign just select it and then start Empire.
-To change the language, first select it and then choose the campaign.
-To deactivate the MOD click on 'RESTORE'.