Wwise Unity For Mac And Windows

  вторник 10 марта
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Audiokinetic Wwise
Original author(s)Audiokinetic
Developer(s)Audiokinetic
Stable release
Written inC++
PlatformAndroid, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One
TypeGame middleware
Game development tool
Digital audio workstation
License
Websitewww.audiokinetic.com

Integrating your Wwise and Unity projects for the first time. Make sure to choose preferred deployment platforms (Mac, Windows, Android etc). Hi Alper, Here is what I am trying to do, sorry a newbie here! Using Unity 2018.3.3f1 and Wwise 2018.1.7.6880 on Windows 10 Installed Resonance audio SDK 2019.1.0.5 plugin using Wwise launcher. Created a Unity project and integrated it with Wwise using Wwise launcher.

Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]

Sony Interactive Entertainment announced the acquisition of the company on January 8, 2019.[5][6]

Description[edit]

The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:

  • Import audio files for use in video games
  • Apply audio plug-in effects
  • Mix in real-time
  • Define game states
  • Simulate audio environments
  • Manage sound integration
  • Apply the Windows Spatial Audio API, or Dolby Atmos.

Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

Wwise also includes the following components:

  • Cross-platform sound engine (Wwise Authoring)
  • Multichannel Creator (allows creation of multichannel audio)
  • Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
  • SoundFrame API
  • Wave Viewer (allows for sampling of WAV audio files)

Supported operating systems[edit]

Wwise supports the following platforms:[7]

Adoption by video games[edit]

Recent titles[8] which have used Audiokinetic include:

Wwise Unity For Mac And Windows
  • Borderlands 2(Vita), Borderlands: The Handsome Collection
  • Firewatch[9]

Commercial Game Engine Integration[edit]

Wwise is intended to be compatible with proprietary and commercial engines.[10]

  • CryEngine[11]

Technology Partners[edit]

Audiokinetic partners with other audio developers to bring their audio technology to the gaming industry. Partnership add-ons for Wwise include:

With the right mouse button or the a or s keys, you can delete fish with the left mouse button. Custom mac screensaver.

  • Astound Astound Sound[12]
  • Audio Audio Ease
  • Auro 3d Auro Technologies
  • CrankCase CrankCase Audio
  • GameBase
  • McDSP[13]
  • AMD TrueAudio – there is an audio plug-in for Wwise which offloads computation to the TrueAudio DSP

Theatre[edit]

One play has used Wwise and its Interactive Music capabilities for live performance:

Mac

  • Dom Duardos by Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho[14][15]

See also[edit]

References[edit]

  1. ^'Wwise 2019.1 is live!'. Audiokinetic Blog. 2019-04-02.
  2. ^'Review: Wwise For Game Audio'. ask.audio.
  3. ^'Wwise Free for Indies Too!'. designingsound.org.
  4. ^'Wwise: Smart audio'(PDF). Audiokinetic. Retrieved 9 July 2015.
  5. ^https://www.audiokinetic.com/about/news/
  6. ^https://www.sie.com/en/corporate/release/2019/190109.html
  7. ^'Audiokinetic Downloads'. Audiokinetic. Retrieved 30 June 2014.
  8. ^'Customers'. Audiokinetic. Archived from the original on 10 July 2015. Retrieved 9 July 2015.
  9. ^Rodkin, Jake (March 2016). Level Design Workshop: Building Firewatch in Unity. Game Developers Conference.
  10. ^Inc., Audiokinetic. 'Wwise Integration - Audiokinetic'. www.audiokinetic.com.
  11. ^'Implementing Audio using Wwise - CRYENGINE 3 Manual - Documentation'. docs.cryengine.com.
  12. ^'HugeDomains.com - GenaudioInc.com is for sale (Genaudio Inc)'. www.genaudioinc.com.
  13. ^'McDSP Adds RTAS Support to Chrome Tone & Synthesizer One'.
  14. ^dnoticias, Newspaper news about Dom Duardos from Gil Vicente, retrieved 2011-01-15
  15. ^[Audiokinetic], Audiokinetic interview with Pedro Macedo Camacho(PDF), retrieved 2011-01-15

External links[edit]

  • Alexander Brandon, 'Audio Middleware, Part 2: More Contenders in the Emerging Field'Mix Magazine, 04-01-2007. Retrieved on 04-13-2007.
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