Wwise Unity For Mac And Windows
Original author(s) | Audiokinetic |
---|---|
Developer(s) | Audiokinetic |
Stable release | |
Written in | C++ |
Platform | Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii, Wii U, Nintendo Switch, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One |
Type | Game middleware Game development tool Digital audio workstation |
License | |
Website | www.audiokinetic.com |
Integrating your Wwise and Unity projects for the first time. Make sure to choose preferred deployment platforms (Mac, Windows, Android etc). Hi Alper, Here is what I am trying to do, sorry a newbie here! Using Unity 2018.3.3f1 and Wwise 2018.1.7.6880 on Windows 10 Installed Resonance audio SDK 2019.1.0.5 plugin using Wwise launcher. Created a Unity project and integrated it with Wwise using Wwise launcher.
Wwise (Wave Works Interactive Sound Engine) is Audiokinetic's software for interactive media and video games, available for free to non-commercial users[2][3] and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.[4]
Sony Interactive Entertainment announced the acquisition of the company on January 8, 2019.[5][6]
Description[edit]
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
- Import audio files for use in video games
- Apply audio plug-in effects
- Mix in real-time
- Define game states
- Simulate audio environments
- Manage sound integration
- Apply the Windows Spatial Audio API, or Dolby Atmos.
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
- Cross-platform sound engine (Wwise Authoring)
- Multichannel Creator (allows creation of multichannel audio)
- Plug-in architecture for source, effect, and source control plug-ins, part of Wwise Launcher
- SoundFrame API
- Wave Viewer (allows for sampling of WAV audio files)
Supported operating systems[edit]
Wwise supports the following platforms:[7]
Adoption by video games[edit]
Recent titles[8] which have used Audiokinetic include:
- Borderlands 2(Vita), Borderlands: The Handsome Collection
- Firewatch[9]
Commercial Game Engine Integration[edit]
Wwise is intended to be compatible with proprietary and commercial engines.[10]
- CryEngine[11]
Technology Partners[edit]
Audiokinetic partners with other audio developers to bring their audio technology to the gaming industry. Partnership add-ons for Wwise include:
With the right mouse button or the a or s keys, you can delete fish with the left mouse button. Custom mac screensaver.
- Astound Astound Sound[12]
- Audio Audio Ease
- Auro 3d Auro Technologies
- CrankCase CrankCase Audio
- GameBase
- McDSP[13]
- AMD TrueAudio – there is an audio plug-in for Wwise which offloads computation to the TrueAudio DSP
Theatre[edit]
One play has used Wwise and its Interactive Music capabilities for live performance:
- Dom Duardos by Gil Vicente, co-produced by Companhia Contigo Teatro and Grupo de Mímica e Teatro Oficina Versus, with music by Pedro Macedo Camacho[14][15]
See also[edit]
References[edit]
- ^'Wwise 2019.1 is live!'. Audiokinetic Blog. 2019-04-02.
- ^'Review: Wwise For Game Audio'. ask.audio.
- ^'Wwise Free for Indies Too!'. designingsound.org.
- ^'Wwise: Smart audio'(PDF). Audiokinetic. Retrieved 9 July 2015.
- ^https://www.audiokinetic.com/about/news/
- ^https://www.sie.com/en/corporate/release/2019/190109.html
- ^'Audiokinetic Downloads'. Audiokinetic. Retrieved 30 June 2014.
- ^'Customers'. Audiokinetic. Archived from the original on 10 July 2015. Retrieved 9 July 2015.
- ^Rodkin, Jake (March 2016). Level Design Workshop: Building Firewatch in Unity. Game Developers Conference.
- ^Inc., Audiokinetic. 'Wwise Integration - Audiokinetic'. www.audiokinetic.com.
- ^'Implementing Audio using Wwise - CRYENGINE 3 Manual - Documentation'. docs.cryengine.com.
- ^'HugeDomains.com - GenaudioInc.com is for sale (Genaudio Inc)'. www.genaudioinc.com.
- ^'McDSP Adds RTAS Support to Chrome Tone & Synthesizer One'.
- ^dnoticias, Newspaper news about Dom Duardos from Gil Vicente, retrieved 2011-01-15
- ^[Audiokinetic], Audiokinetic interview with Pedro Macedo Camacho(PDF), retrieved 2011-01-15
External links[edit]
- Alexander Brandon, 'Audio Middleware, Part 2: More Contenders in the Emerging Field'Mix Magazine, 04-01-2007. Retrieved on 04-13-2007.